Mugen + Ikemen GO Projects
Released in 2024 as a standalone module for the Ikemen GO fighting game engine. Fully featured standalone trials mode with screenpack integration and universal trials definition files.
Released in 2014 as a screenpack for the WinMUGEN fighting game engine. This released was made with the help of Saikiro and was a 640x480 release. It featured upscaled graphics and a brand new credits roll.
Released in 2007 as a screenpack for the MUGEN fighting game engine. Included new aesthetic, combo announcer, and other features.
My very first contribution to the MUGEN fighting game engine scene. At the time I was pretty infatuated with KOF98 and that's why the bars are named broken98. They were slightly remixed when they were brought into brokenMUGEN.
Other Projects
Vibe coded app to create an aesthetic mosaic style image from a source file, completely web-based. Used for a lot of the stock images on this site! Definitely jank and not currently working with animated gifs.
Import a source video file and convert it to animated webP, webM or animated gif. Based on a variety of other repos and some vibe coding. Used for all of the webM and webP assets on this site. Honestly, it's a little jank and it works best with Chrome.